Alpha 9.7.5


Alpha 9.7.5

One of the most important changes I have introduced into the game is new look & feel of the inventory and loot windows. New U is invoked by pressing ' , or I in case player want to see the inventory page. Here is the screenie how it  looks in action:

And here is the complete list of changes:

- NEW: Inventory UI
- NEW: Actions UI
- NEW: Looting UI
- NEW: Accuracy will decrease if target is not close
- NEW: Added Weakling class in case player is too weak in power
- NEW: You can admire treasure now
- NEW: Player will have text above his head on each start of the game.
- NEW: player will be reminded to fill waterskins if they are near water 
- NEW: cursed items can be removed when item's durability is reduced to 0
- MOD: Changed level calculations of player
- MOD: Unified logging of game data into file
- MOD: Changed from REX to Maptographer file format
- MOD: Triggers count toward calculating of the player class
- MOD: Renamed Fighter class to Warrior
- MOD: Learning existing powers will increase power level by 1 instead setting power to some level (preventing for example to learn Hack & Slash on depth 1)
- MOD: Modified a bit durability and weight. It will be not so obvious which items are cursed and which blessed by simply looking at the numbers.
- FIX: Main menu shortcuts works normally
- FIX: Fixed spell failure to display minimum default spell failure to 5% (was 0%)
- FIX: Spell failure was displayed wrong: it should be 100%-spell_failure
- FIX: Fixed not to activate 'Slide away' trigger when monster circles around player
- FIX: Fixed not to enable player to slide outside of 'Slide Away' trigger range when trigger is activated
- FIX: Fixed rare incomplete level generations
- FIX: Fixed issue with enemies who were not encountered and died for some reason, would not be visible on map even after being seen for the first time.
- FIX: Clicking on minimize on Powers, Effects & Triggers pane works again
- FIX: bug when player could point to unexplored/non visible space and if there was a monster it would show you that you cannot recognize monster in dark
- FIX: monsters that die while being telepathically bound will be shown on map as ? if they were not encountered yet
- FIX: monsters that die while not being encountered will not show up on map
- FIX: Item will not be dropped anymore by pressing 'a' if it has quantity 1
- FIX: Fixed anomalies that affected comparison of some items and displayed wrong values
- FIX: Fixed bug which enabled you to drop worn cursed items  (effectively removing it)
- FIX: Fixed bug which enabled you to put worn cursed items in container (effectively removing it)
- FIX: Regressive fix of non working debuff damagers (i.e. Bee toxins didn't damaged you)
- FIX: Fixed Honey splash debuff that was sometimes cast multiple times from a same creature.
- FIX: Bee's sometimes goes mad, killing player in a blink of eye (need still testing was this fixed)
- FIX: Fixed Eye paralytic attack to work properly
- FIX: Fixed bug in power leveling of 'Sacral Weapon'.
- FIX: After camping if no powers are selected, game will select one for you
- FIX: If camping was disturbed and you tried to bind power over another, old power was still bound to your key
- FIX: While moving on path if player hits chest, it was impossible to close the inventory window.
- FIX: If you have split stack of arrows, and one you have wearing is identified, after you pickup non-identified arrows they will be identified, and properly stacked with other arrows.
- FIX: After picking up items from piles, hovering mouse over the pile's place shown wrong message
- FIX: Dropping worn magical item will remove magical effect properly
- FIX: Manually uploaded sessions work properly
- FIX: Avatar name cannot be anymore empty 

Files

DoERL_Alpha9.7.5_win.zip 8 MB
Aug 22, 2019

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