Hi. Sorry for late reply. I just somehow don't get emails that someone replied. If you are missing msvcp140.dll or vcruntime140.dll you have section in readme.txt about that:
If the game doesn't want to start and you see error stating that msvcp140.dll or vcruntime140.dll are missing, you need Microsoft Redistributable Package. Head over to https://visualstudio.microsoft.com/downloads/ and under Other Tools and Frameworks you will find Microsoft Visual C++ Redistributable for Visual Studio 2019. Download and install x86 version.
This type of inventory is brand new feature, just implemented. This is one of the "minor" issues that were overlooked.. Help screen is also missing remaps I have introduced not so long ago. Thanks for pointing it up. Same for character screen, it is remapped to '#' (and has some rendering problem also, as I saw), but it will be put back to '@' in next minor release.
Removing Cursed shield is a bug unfortunately. Need to look deeper into it.
I hope I can fix these really fast, and release one fix to this release.
1) arrows kill enemies, not bows. Bows require killing enemies to ID them (besides the more esoteric methods of IDing things). Arrows require a number of turns to ID, presumably because the game thinks that you kill with bows, which you don't. Or in any case the number of kills needed with a bow never goes down.
2) You can't use wands. 'u' only checks for if there's a keybound item, as far as I can tell.
3) You can't use the highlighted letters on the title screen; you have to use directional keys and then press a confirmation key.
4) Sacral magic is really weird. This might not be a bug, but if used properly it is vastly more powerful than most other skills. You can buff a single weapon any number of times provided that the Sacral Weapon skill is a different level, which means you can have Sacral Weapon, Sacral Weapon II, and Sacral Weapon III (for example) all active on the same weapon at the same time indefinitely if you want. That's a *lot* of extra good stuff ness (not sure what exactly the skill does but I'm pretty sure it makes your damage insane and the extra damage bypasses piercing damage resistance. This is particularly weird because Sacral is one of the few skills you can train. Just hold down the 'Sacral Weapon' key and you'll quickly find both that action and the Sacral skill levelling up like crazy. It does cost a lot of food and water, though, so that's why I'm not sure this is a bug.
5) Sometimes the game just crashes. Mostly happens when I'm attacking, mostly with ranged weapons. Is pretty rare and crashes don't generate a morgue file so I don't have enough information to really guess at what's probably going on here.
6) Arrow stacks split if some of them are in a target while the rest are identified. Lets say you have 10 unidentified +1 arrows you are using to fight a goblin. You shoot 3 into the goblin and he dies. Your arrows are IDed. You pick up the arrows you shot off the corpse and they are still not IDed. A couple turns later they are IDed as well, but they still can't stack with the previous ones they were a part of. You forever now have two stacks of +1 arrows from the same depth. Sometimes they are also assigned to the same key, because they are the same item, but one of them at random will always be the one the game selects first by that keybinding.
7) When you move by clicking the pathfinding is pretty good, but rarely it will move you into a chest. If it does, it's Game Over cause you ain't ever getting out of that menu screen. Worse still, you can't actually die since you can't exit the menu screen for more than an instant and no time passes when they automatic movement reopens the chest, so the game is softlocked and you have to close it. Worse still, you can't close it normally because the game is programmed not to allow the 'X' button on the window to be pressed nor to accept program termination commands in most of the normal ways. You must instead open task manager and end the process (on windows).
8) You can enter stairs even if you can't enter the space they are on, which is pretty cool. Sometimes when a part of the stair's walls are chosen to be secret doors or they spawn diagonally included in another room you can use this to explore the dungeon much more efficiently, preventing you from having to backtrack all the way to the stairs so long as you can hop diagonally in through a crack in a wall.
9) You can 'd'rop cursed items like they're no big deal, even though you can't un'e'quip them or equip other items over them. Considering I'm not sure how else you'd ever get rid of them unless they are a melee weapon (slimes) or ammo (shoot it or slimes), this might not be the worst thing ever.
10) I can't 'A'dmire my gold D: I tried pushing 'A' but no matter how much I push it nothing happens.
11) some firing angles let you shoot columns or a wall instead of your target, letting you train up your ranged weapon skill many points for all those misses until your target wakes up and moves. Sometimes you can empty your whole 40+ arrow starting quiver that way before that happens, though it's pretty rare to get that lucky, Just make sure you can get to the arrow pile afterwards before you actually have to fight something.
12 a) Books of Slide Away (and upgraded versions) don't do anything if you already know Slide Away.
12 b) Books of Hack and Slash pop you up to Hack and Slash VII if you already know Hack and Slash (which you do).
13) UnIDed objects are often pretty obvious in their effects. If it's armor and you have a non-magic piece of that armor the magic one won't compare against the non-magic one but the non-magic one will compare against the magic one just fine.
Do you have a better place to send bugs? I don't wanna bother you with too much information ^^;;
I die a lot by walking down (or occasionally up) stairs and being instagibbed by walls. Is there just a set chance of dying each time you first use a staircase or is there some way to reduce/avoid this? It doesn't seem to count as a trap and the reaction jump out of the way ability you get on ranged characters doesn't work against it.
Unfortunately, it's a bug,. Fix is already done, just need some testing to be sure that everything is fine. New version will be published in a few hours when I'm sure that the bug is fixed.
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I really hope this isn't dead
can someone tell me the specs?
can you fix the missing .dll problem
Hi. Sorry for late reply. I just somehow don't get emails that someone replied. If you are missing msvcp140.dll or vcruntime140.dll you have section in readme.txt about that:
If the game doesn't want to start and you see error stating that msvcp140.dll or vcruntime140.dll are missing, you need Microsoft Redistributable Package. Head over to https://visualstudio.microsoft.com/downloads/ and under Other Tools and Frameworks you will find Microsoft Visual C++ Redistributable for Visual Studio 2019. Download and install x86 version.
may I ask how do you make a "cyclic dungeon"? because I'm doing research on that
Sure, I have based my generation on this read:
https://github.com/molingyu/blog/blob/master/books/ContentGenerationInDungeonRun.pdf
Don't open the Actions Menu (A) in Alpha 9.7.5. They don't work, and you just can't close it after that.
Ah sorry about that. It seems that old Actions menu has not be removed in 9.7.5.
Don't use it. There is new Actions menu that can be invoked by pressing '
Thank you for your feedback.
This type of inventory is brand new feature, just implemented. This is one of the "minor" issues that were overlooked.. Help screen is also missing remaps I have introduced not so long ago. Thanks for pointing it up. Same for character screen, it is remapped to '#' (and has some rendering problem also, as I saw), but it will be put back to '@' in next minor release.
Removing Cursed shield is a bug unfortunately. Need to look deeper into it.
I hope I can fix these really fast, and release one fix to this release.
Is there a way to quit a game and go back to main menu? I couldn't find any key for that?
(There could be a suicide key. :p)
Yes there is.
Ctrl+X goes back to main menu, Ctrl+Q quits the game.
Ah! Thanks.
Some bugs:
1) arrows kill enemies, not bows. Bows require killing enemies to ID them (besides the more esoteric methods of IDing things). Arrows require a number of turns to ID, presumably because the game thinks that you kill with bows, which you don't. Or in any case the number of kills needed with a bow never goes down.
2) You can't use wands. 'u' only checks for if there's a keybound item, as far as I can tell.
3) You can't use the highlighted letters on the title screen; you have to use directional keys and then press a confirmation key.
4) Sacral magic is really weird. This might not be a bug, but if used properly it is vastly more powerful than most other skills. You can buff a single weapon any number of times provided that the Sacral Weapon skill is a different level, which means you can have Sacral Weapon, Sacral Weapon II, and Sacral Weapon III (for example) all active on the same weapon at the same time indefinitely if you want. That's a *lot* of extra good stuff ness (not sure what exactly the skill does but I'm pretty sure it makes your damage insane and the extra damage bypasses piercing damage resistance. This is particularly weird because Sacral is one of the few skills you can train. Just hold down the 'Sacral Weapon' key and you'll quickly find both that action and the Sacral skill levelling up like crazy. It does cost a lot of food and water, though, so that's why I'm not sure this is a bug.
5) Sometimes the game just crashes. Mostly happens when I'm attacking, mostly with ranged weapons. Is pretty rare and crashes don't generate a morgue file so I don't have enough information to really guess at what's probably going on here.
6) Arrow stacks split if some of them are in a target while the rest are identified. Lets say you have 10 unidentified +1 arrows you are using to fight a goblin. You shoot 3 into the goblin and he dies. Your arrows are IDed. You pick up the arrows you shot off the corpse and they are still not IDed. A couple turns later they are IDed as well, but they still can't stack with the previous ones they were a part of. You forever now have two stacks of +1 arrows from the same depth. Sometimes they are also assigned to the same key, because they are the same item, but one of them at random will always be the one the game selects first by that keybinding.
7) When you move by clicking the pathfinding is pretty good, but rarely it will move you into a chest. If it does, it's Game Over cause you ain't ever getting out of that menu screen. Worse still, you can't actually die since you can't exit the menu screen for more than an instant and no time passes when they automatic movement reopens the chest, so the game is softlocked and you have to close it. Worse still, you can't close it normally because the game is programmed not to allow the 'X' button on the window to be pressed nor to accept program termination commands in most of the normal ways. You must instead open task manager and end the process (on windows).
8) You can enter stairs even if you can't enter the space they are on, which is pretty cool. Sometimes when a part of the stair's walls are chosen to be secret doors or they spawn diagonally included in another room you can use this to explore the dungeon much more efficiently, preventing you from having to backtrack all the way to the stairs so long as you can hop diagonally in through a crack in a wall.
9) You can 'd'rop cursed items like they're no big deal, even though you can't un'e'quip them or equip other items over them. Considering I'm not sure how else you'd ever get rid of them unless they are a melee weapon (slimes) or ammo (shoot it or slimes), this might not be the worst thing ever.
10) I can't 'A'dmire my gold D: I tried pushing 'A' but no matter how much I push it nothing happens.
11) some firing angles let you shoot columns or a wall instead of your target, letting you train up your ranged weapon skill many points for all those misses until your target wakes up and moves. Sometimes you can empty your whole 40+ arrow starting quiver that way before that happens, though it's pretty rare to get that lucky, Just make sure you can get to the arrow pile afterwards before you actually have to fight something.
12 a) Books of Slide Away (and upgraded versions) don't do anything if you already know Slide Away.
12 b) Books of Hack and Slash pop you up to Hack and Slash VII if you already know Hack and Slash (which you do).
13) UnIDed objects are often pretty obvious in their effects. If it's armor and you have a non-magic piece of that armor the magic one won't compare against the non-magic one but the non-magic one will compare against the magic one just fine.
Do you have a better place to send bugs? I don't wanna bother you with too much information ^^;;
Wow. Thanks. :)
I knew some of them, while others are new to me.
You can always send bug reports at: support@darkgnosis.com
I die a lot by walking down (or occasionally up) stairs and being instagibbed by walls. Is there just a set chance of dying each time you first use a staircase or is there some way to reduce/avoid this? It doesn't seem to count as a trap and the reaction jump out of the way ability you get on ranged characters doesn't work against it.
Unfortunately, it's a bug,. Fix is already done, just need some testing to be sure that everything is fine. New version will be published in a few hours when I'm sure that the bug is fixed.
Thank you for reporting!
You can download new version with bugfix.
everytime I launch the game it opens a small window then quickly closes it down, do you have any ideas on how to fix this?
Hi. Sorry for the late reply.
On which OS you are trying to start the game?
Hello, would you do a Linux version too ?
Hi. Yeah, eventually at some point in future.
is the future near? :D
Not yet. :) First I need to finish the windows version completely, or at least go near Beta.